> Forest of True Sight > Questions & Answers Reload this Page Why this game gets boring.
Closed Thread
Old Jun 05, 2005, 12:16 AM // 00:16   #21
Lion's Arch Merchant
 
Juhanah's Avatar
 
Join Date: Apr 2005
Location: in my house
Advertisement

Disable Ads
Default

As i said in another post a while ago. This is a PvP based game.. with PvE. It's just that Arenanet and NCsoft didn't advertize it as a PvP game.

The first time i played it in the "E3 for Everyone" event, it was clear that the game was PvP with a few PvE element. IMO, they added more PvE because lots of people liked it. But the main point of the game was still PvP from the start.

It's like if you played an FPS in story mode only and find that there's not much to do beside killing terrorist.. But FPS game are advertized as FPS and multiplayer PvP.. Guild Wars wasn't advertized as PvP and i think it was an error.

For people who learn about the game by seeing the box in store. They have no clue that the game is PvP.. It looks more like a revolutionary MMORPG. But every new MMORPG advertize as "revolutionary" so you think it will be the same thing with a couple new feature.. but its not. The game is based around PvP.

Of course the PvE part is amazing and very new to online games. But the reason why its small and may feel empty in depth is because it wasnt suposed to be a PvE game.

Either Arenanet and NCsoft should have advertized more like a PvP game, or people should get more information before they buy a new game.
Juhanah is offline  
Old Jun 05, 2005, 12:17 AM // 00:17   #22
Wilds Pathfinder
 
Join Date: May 2005
Location: Uk, England.
Profession: E/Mo
Default

I enjoy a good game of Pac Man in between, or maybe go for a bike ride to clear the cob webs, go to the Piccies to watch a film, but I still come back to GW to have some fun with my gaming.

Ok, it has good and bad points, and I know some people who rushed through very quickly just to get to the end of the game and say they beat the last mission. Now they are bored because they have done it and don't know what else to do.

I haven't even got close to that part yet. I have 2 characters, one lvl20 and a lvl15. I just enjoy seeing what I can achieve with my characters and what is the best combinations to go with. And before someone says I haven't played other games, I've played games for many years.

I try not to get tied down to one game either and like diversity. I used to be tied down to a job for 13 years, and that got very boring, same shit everyday, so I left and I do other things and enjoy what i do a lot more.

We all have our favourite ideas, things we want implemented, things we don't enjoy, but when people keep comparing GW to other games, then something is severly wrong with there logic.

If you like those ideas in that game, then why aren't you playing it? Whether it's got a monthly fee or not, that shouldn't matter, unless you got bored of those games because of the very reasons and ideas that you want to bring over to GW??
Dirkiess is offline  
Old Jun 05, 2005, 12:18 AM // 00:18   #23
Ascalonian Squire
 
Join Date: May 2005
Guild: Eternal Avatars www.eternalavatars.com
Profession: Mo/Me
Default

I came from a completely PvE background with the exception of a few PvP games I played for a month or so. Aside from that I played Everquest since 99 and played played Everquest 2 before this. When I bought this game I had no idea it was a PvP style game (although the name should have clued me in). I got the game, beat all the missions in a week or so and then found the wonders of tombs.

I tried to go log into EQ/EQ2 after playing Guild Wars since release, but the two just don't compare anymore. Just running from zone to zone pissed me off a great deal in Everquest after playing this game. So screw mindless PvE in typical MMO's, I'd much rather have some Guild Wars than to spend 200 hours creating silk threads or some bull like that.
Kebren is offline  
Old Jun 05, 2005, 12:50 AM // 00:50   #24
Ascalonian Squire
 
Join Date: May 2005
Default

Quote:
Originally Posted by Wrain Nightshade
and once you've gotten your 8 skills that you plan to keep cause you've seen all the other skills and even if you got them you wouldn't use them, what then?
Depends on where you're coming from with this. If you've already grabbed every single skill for your primary/secondary profession, you could try different builds and add some diversity to your character. There isn't one best skill set. Opponents change, group's change, and there's so many ways to be very successful with the profession/skill combinations. Plus you can change your secondary and try out more skill sets. It's shortsighted to say you'd never use more than one set of 8 skills. Playing around with the various skills and learning how to use them effectively will prepare you for when situations arise that would be better handled if you altered/changed your build.

Plus there's always the option of trying different professions and learning how they play. I know I'd much rather be grouping with people who have at least played a little with other professions, because they have a better idea of group dynamic. I thought I was doing pretty well a couple weeks ago, but since I've played ele, war, and monk far through the PvE side, I can see how much I've improved due to a better understanding of how those classes work.

I don't know. I guess this game is entertaining to me because I'm focused on learning how to play my characters better and evaluating how I do in various teams. Even if I'm running through the same missions and quests over and over, it's different every time due to character/group dynamics. I guess I'm focused on those dynamics rather than the static missions/quests so it doesn't seem as dull to me.

Looking forward to the expansion and have high hopes for what they have in store for us, because I continue to be impressed with how ANet is handling things. Just wish I had a character slot for each primary profession.
Indolo is offline  
Old Jun 05, 2005, 12:55 AM // 00:55   #25
Pre-Searing Cadet
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Pandora's box
I agree. The game highly focusses on fast pvp play (I think this is the devellopers Starcraft influence ). As for PvE I prefer tracking above missions which are very repititive. Unfortunately some locations can only be accessed by missions and you need the skill points gained by completing them. If the team of devellopers would make it possible to do the whole adventure part by tracking, including randomly generated dungeons with bosses on the route, the PvE part would be much more fun . The missions would become what missions should be: added fun for those who like to do more!

But lets not complain: Arenanet is listening carefully and does its best to make this game fun for everyone

wow are you guys dumb or what? this game is called guild wars, meaning guild vs guild battles, meaning emphasis on pvp and not pve.

you want some ****in' pve, go play one of those endless grinding games like World of Warcraft or Star Wars Galaxies
sgt.pilcher is offline  
Old Jun 05, 2005, 01:03 AM // 01:03   #26
Wilds Pathfinder
 
Ramus's Avatar
 
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
Default

Quote:
Originally Posted by sgt.pilcher
wow are you guys dumb or what? this game is called guild wars, meaning guild vs guild battles, meaning emphasis on pvp and not pve.

you want some ****in' pve, go play one of those endless grinding games like World of Warcraft or Star Wars Galaxies
Really? Guild Wars, so its all about Guild vs. Guild battles?

Funny, in World of Warcraft and SWG we have at least two dozen + options that Guild Wars does not have in Guilds. (Better Guild Ranks, Guild Halls that are useful for other than pvp, guild housing, guild alliances, guild banks, etc) Sooo, not the best example.

So what you are saying is that... Guild vs. Guild (aka guild vs. guild battles, which maybe 25% of the players take place in, or at least seriously take place in) is all of guild wars? I don't get it.
Ramus is offline  
Old Jun 05, 2005, 01:13 AM // 01:13   #27
Frost Gate Guardian
 
Join Date: Apr 2005
Default

its in development dummy, its being worked on read some of thier interviews and the like and you will see that they are considering many of these things just for now they're going for more content(areas) rather than the spiffy stuff
Hey look a wedding! http://www.guildwars.com/events/wedd...a/default.html
(put in your own I ain't no whippin boi
Hey guess what there are banks, leave pre searing you dumb bastard :P
Crafters too omg down by the fire in post searing ascalon . . .

Other than that what do you expect out of a game called guild wars . . . its wars between guilds, thats where the majority of the game is centered around I fail to see how you would fish an opposing guild to death
Gbuslayer is offline  
Old Jun 05, 2005, 01:26 AM // 01:26   #28
Frost Gate Guardian
 
BlaineTog's Avatar
 
Join Date: Apr 2005
Location: California
Guild: Broken Blades
Profession: E/Mo
Default

Quote:
Originally Posted by Shadowz
Agree with me or not, This is why the game gets boring.
As opposed to being boring right out of the box.
BlaineTog is offline  
Old Jun 05, 2005, 01:45 AM // 01:45   #29
Ascalonian Squire
 
Join Date: May 2005
Default

Quote:
Originally Posted by Gbuslayer
fail to see how you would fish an opposing guild to death
LOL - fish an opposing guild to death. Funniest line I've read in many moons. My two cents: Every game gets boring at some point. Think of the best game you ever played - you're not playing it any more, are you? (unless it's GW). It eventually got boring. This game needs to have it's trading/selling system upgraded to include an Auction House. Other than that small complaint, I'm gonna play 'til something else catches my eye. I suggest everyone else do the same. Looks like the OP is already there....

Last edited by jmazpub; Jun 05, 2005 at 01:47 AM // 01:47..
jmazpub is offline  
Old Jun 05, 2005, 02:04 AM // 02:04   #30
Krytan Explorer
 
 
Join Date: May 2005
Guild: Brothers of the Jade
Default

first off, i come from the FPS community, the only reason i got guild wars was 2 online friends got it and it was a new game style for me AND (the biggest reason) no monthly fees.

From what i have seen and read so far ArenaNet really listens to the community which is why it let the public beta the thing apparently, so any compaints I am sure will be addressed in the expansion. I promise the lvl 20 cap will be gona as almost 70% of the players are now lvl 20, nothing to get excited over.

PvP is great I guess, my guild has only played a few times there as we want to get all our guys to lvl 20 so as to stand a chance. PvE I am sure they will make more of a community feel. I wish they would allow ppl to enter Pubs and almost have a Sims feel to the interaction between players. would make a fun aspect 4 sure.

This game was in my opinion just the foundation, the expansions should build off that and make it less likely to get bored so easy. I was not a mmorpg person and at times Gw gets boring, but I play like an hour a night.
Akilles is offline  
Old Jun 05, 2005, 02:07 AM // 02:07   #31
Wilds Pathfinder
 
Ramus's Avatar
 
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
Default

Quote:
Originally Posted by Gbuslayer
its in development dummy, its being worked on read some of thier interviews and the like and you will see that they are considering many of these things just for now they're going for more content(areas) rather than the spiffy stuff
Hey look a wedding! http://www.guildwars.com/events/wedd...a/default.html
(put in your own I ain't no whippin boi
Hey guess what there are banks, leave pre searing you dumb bastard :P
Crafters too omg down by the fire in post searing ascalon . . .

Other than that what do you expect out of a game called guild wars . . . its wars between guilds, thats where the majority of the game is centered around I fail to see how you would fish an opposing guild to death
Yes, that just completely convinced me that you are correct about everything. Oh, how could I ever see it in any other way.

/sarcasm

Learn how to defend your point without making personal attacks and maybe I will listen.
Ramus is offline  
Old Jun 05, 2005, 02:28 AM // 02:28   #32
Rawr.
 
Slade xTekno's Avatar
 
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
Default

Quote:
Originally Posted by Gbuslayer
its in development dummy, its being worked on read some of thier interviews and the like and you will see that they are considering many of these things just for now they're going for more content(areas) rather than the spiffy stuff
Hey look a wedding! http://www.guildwars.com/events/wedd...a/default.html
(put in your own I ain't no whippin boi
Hey guess what there are banks, leave pre searing you dumb bastard :P
Crafters too omg down by the fire in post searing ascalon . . .

Other than that what do you expect out of a game called guild wars . . . its wars between guilds, thats where the majority of the game is centered around I fail to see how you would fish an opposing guild to death
You'd be surprised how personal attacks can void your argument in the eyes of many, even if you happen to be correct.

I am one of those who, although grateful to ANet for creating such a game, is starting to get bored. Yes, I am glad that leveling up doesn't take nearly as long as other games. However, one must realize that although leveling may take longer in the those games, there is much more for you to do between levels; they allow you to immerse yourself into the fantasy world around you. The current system of leveling mainly through quests would work in Guild Wars if the storyline were more involving. Sadly, it is not the case, and make quests seem more like chores. This may sound like a joke to most, but I believe the storyline does not catch for me do to the comedic antics of Prince Rurik and the quality of the cutscenes. Prince Rurik's actions bar me from taking the storyline and cutscenes seriously by drawing attention from it with his behavior. The graphics in this game are top-notch, but the fact that the faces of characters don't even show emotion sort of ruins any immersion I attempt.

Even though Guild Wars was intended to be based on PvP doesn't mean that PvE should be neglected. I would be happier if I were playing Campaign Mode because of the storyline and community, not because I need skills for PvP.

Last edited by Slade xTekno; Jun 05, 2005 at 02:31 AM // 02:31..
Slade xTekno is offline  
Old Jun 05, 2005, 02:47 AM // 02:47   #33
Ascalonian Squire
 
Join Date: May 2005
Default

Quote:
Originally Posted by Mina
This game needs more PvE dept.
well hopefully more downloadable content will be available, but really for any casual player this game would be more than enuff. considering that i extremely hate RPG's, GW is one that i can make an exception for.
mthegreatone is offline  
Old Jun 05, 2005, 02:55 AM // 02:55   #34
Academy Page
 
Join Date: Feb 2005
Default

Yeah, all we need is leatherworking and skinning type things to waste time from actually playing.........
NotoriousEvil is offline  
Old Jun 05, 2005, 04:12 AM // 04:12   #35
Ascalonian Squire
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Mina
This game needs more PvE dept.
Its indesputable. GWs needs more depth, whether its PvE or PvP.
Mina is offline  
Old Jun 05, 2005, 11:20 AM // 11:20   #36
Jungle Guide
 
Pandora's box's Avatar
 
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
Default

Quote:
Originally Posted by CatLady

In future expansions I believe they're planning on more quests and areas and the like.
Actually PvE players dont need more quests. All they want is the freedom to explore in a non-linear way. This can easily be done in this game by creating large areas of explorable terrain without the many barriers that make the current gameplay feel like playing pac-man in a labyrinth. And that's much cheaper to devellope than all kinds of new quests. I'm quite sure that most PvE players would prefer playing randomly generetad dungeons with an endlevel monster dropping random yellow items above doing those quests. Why make it more difficult than it is? PvE players are basicly very easy to satisfy lol!
Pandora's box is offline  
Old Jun 05, 2005, 11:44 AM // 11:44   #37
Lion's Arch Merchant
 
 
Join Date: May 2005
Location: England , Wiltshire
Guild: [mB] Mental Block
Profession: E/
Default

but it was meant to be in competition with WoW, while if u didnt have to pay for WoW im sure guild wars wouldnt even be advertised it would be so unpopular, i would like to see and increase in levels, and the ability to have shops, farming, ect ect......
its not all PvP
Quote:
wow are you guys dumb or what? this game is called guild wars, meaning guild vs guild battles, meaning emphasis on pvp and not pve.

you want some ****in' pve, go play one of those endless grinding games like World of Warcraft or Star Wars Galaxies
then why the hell did they put PvE in the game at all then?
Calnaion Blackhawk is offline  
Old Jun 05, 2005, 11:53 AM // 11:53   #38
Forge Runner
 
=HT=Ingram's Avatar
 
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
Default

Well Thats kinda what the pvp and GvG was all about... for the times when it was getting boring with plain questing or missions... As to the rest, if you like that then maybe this is NOT the game for you. this is suppost to be different then the ave MMORPGs, not carbon copies of every other boring one out there... the action is what is the best part of this game... And its not the fault of the designers that you spent every waking moment trying to get back to level 20 and rush through everything in the first week of release. We took our time once it came out cause we did that durring betas to get max exposure to the game we could. now we don't have to be rushed... I have done the game with 2 profession mixes now and unlocked many skills for pvp play... Personally I like learning the different build and how to use em. If your board try mixing things up a bit with other characters... Or helping others by going back for bonus in missions you missed... or quest you skipped... Or just explore... there are several places I have gone recently that have wonderful pickups, and most people never go into these areas... why? because they are dead ends, with extreamly hard enemies in them and no real mission / quest value in the area to draw people too it.

One such place is Kessex Peak... Many in my guild had NEVER been in there at all, yet it has been there since the betas... they have some nice level 22 and 24 creatures to fight, and many gold pickups in the chests. and if you start out from the temple of ages it is one of the few areas you can go into with an 8 member party that early in the game.

Of course there is also the underworld... that is always a fun trip. and great area to get unique items, pets, skills, runes, ect...

Also The Falls is a nice area to venture into for stuff just to go see whats there...

Last edited by =HT=Ingram; Jun 05, 2005 at 12:20 PM // 12:20..
=HT=Ingram is offline  
Old Jun 05, 2005, 12:15 PM // 12:15   #39
Academy Page
 
Yabba's Avatar
 
Join Date: Jun 2005
Default

i`d gladly pay 20 bucks a month if they`d remove PVE completely so I could stop spending endless hours unlocking all skills, runes and upgrades for my pvp chars.

played daoc for 2,5 years solely for the pvp (lvled 2 chars in that time only, one because i changed server) and Shadowbane 9 months (again only for the pvp).

i just want to have all skills/items/upgrades to be able to make and try out all possible char- and teambuilds (i guess that`s what most of the pvpers want to do) and i really had high hopes in GW that it wouldn`t involve so much pve :/
Yabba is offline  
Old Jun 05, 2005, 01:16 PM // 13:16   #40
Krytan Explorer
 
 
Join Date: May 2005
Guild: Brothers of the Jade
Default

remember though guys, this game is refered to as an MMORPG, so if it is to retain that then there must be more role-playing (ie. building and customizing characters, exploring, and overall freedom.) PvP is a way to expand the games life as any FPS would. For an RPG you have GOT to have tons of options coming to you and know you can always grow your character. We do need more stuff to do than random killing. I still want to see a system that allows more socializm to come in to the game and maybe a real time shop channel that can dictate prices based on rarity and consumer damand, prices set by the developer. Would be cool to have 10 times the amount of armors for each class + I WANNA SEE A NINJA PROFESSION!!!! Imagine a spell called "stealth" and you can walk by enemies in your radar undetected!!!
MIND SPELLS!!! He would be like a cool looking Mesmer/Ranger/Warrior WAHOO!!!

I am sure the majority plays the PvE and I am sure ArenaNet will see this and focus on expanding that more.

I still like this game alot and I NEVER thought I would say that about an mmorpg.
Akilles is offline  
Closed Thread


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
wiz12268 Sardelac Sanitarium 4 Aug 27, 2005 04:59 AM // 04:59
seems boring right now... Kane Blackstar The Riverside Inn 11 Aug 08, 2005 05:53 AM // 05:53
Game getting too boring... gwden The Riverside Inn 6 Jun 09, 2005 06:00 PM // 18:00
Gord111 Off-Topic & the Absurd 6 Apr 30, 2005 11:30 PM // 23:30


All times are GMT. The time now is 08:50 PM // 20:50.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("